![]() If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Max HP 9999.Your IP address has been temporarily blocked due to a large number of HTTP requests. May instantly kill an enemy, summoning a Wraith into an available slot in its place. Summons a Wraith with the HP of damage dealt. Damage rises per combatant KO'd in the same turn.ĭoes not work on Gates of Hell or Negative Energy. Sacrifice a Wraith to increase user's damage through the end of next turn. Sacrifice all Wraiths for a ranged bash/fire attack to all enemies. Sacrifice a Wraith, using a portion of its HP to deal equivalent damage to 1 enemy. May use Summon Wraith at start of battle. May summon a Wraith if user's HP is low at the end of a turn. Petrify chance increases with number of wraiths sacrificed. Sacrifice all wraiths to attempt to petrify an enemy. Sacrifice a wraith for a ranged ice attack to all enemies. Sacrifice a wraith to attempt to curse all enemies. When an ally takes damage this turn, all wraith may retaliate.Īll wraiths attack three times this turn, with more damage. Sacrifice a wraith to attempt to revive all fallen allies. When taking lethal damage, may sacrifice a wraith to endure it and then recover HP. May summon a wraith when a combatant falls in battle. Sacrifice a Wraith to perform a ranged fire attack on all enemies. Sacrifice a Wraith for a chance to poison all enemies. May summon a new Wraith when an existing one vanishes. May summon a Wraith after surviving a turn without taking damage. Sacrifice a Wraith to raise the party's elemental DEF for 3 turns.įor one turn, a chosen Wraith steps in to take all hits for the party. Sacrifice a Wraith to reduce the DEF of 1 enemy for 3 turns. Sacrifice a Wraith to restore HP to the party. Raises the ATK and ailment success rate of Wraiths.Ĭonsumes HP to summon a Wraith with bonus health into an available slot. ![]() Gates of Hell, their staple damage source in boss fights, is extremely TP intensive. Weaknesses: Lack of offensive variety.Zombie Power on instant death-vulnerable FOEs creates 9999HP Wraiths that can be flung with Fair Trade for just under 10,000 damage a turn. Strengths: Capable of immense amounts of damage using Wraiths with high enough health.These receive a stronger Intelligence and Wisdom growth. The Spirit Broker takes a more aggressive approach, with attacks that help them create wraiths with massive health pools, before using said tanky wraiths to shield the party or do absurd amounts of damage. Support skills branching off Life Exchange are luck-based and have chances of unreliability. Weaknesses: Potentially skill point intensive.Strengths: Good coverage of elemental damage and ailments, on top of defensive and offensive abilities regarding Wraith attacks.They enjoy a more well-rounded stat growth for better survivability. The Spirit Evoker puts an emphasis on gathering a larger number of wraiths as fuel for their supportive skills. ![]() If not used for any spell, the Wraith has a chance of doing nothing or attacking a random enemy, with a very small chance of inflicting paralysis. Wraiths are a unique summon and a resource for the Necromancer, and have their own stat progression, tied to the level of the Necromancer summoning them. ![]()
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